Download Five Nights at Freddy’s APK 2.0.2 Free for Android

Clickteam USA LLC APK
4
Lượt tải
v2.0.2
Phiên bản
14MB
Kích thước
Android 6.0+
Android
Thông tin
Tên Five Nights at Freddy's
Nhà phát hành Clickteam USA LLC
Phiên bản 2.0.2
Kích thước 14MB
Yêu cầu Android 6.0+
Google Play Google Play ↗
Danh mục Action
Lượt tải 4
Giá MIỄN PHÍ 2.99 USD
Đánh giá
0/5 (0)
Tác giả
Cập nhật
(15 hours ago)

Freddy Fazbear only steps off his stage once the lights go out, and in Five Nights at Freddy’s that single moment usually decides whether you reach 6 AM or get stuffed into a spare suit.

Five Nights at Freddy’s is a point-and-click survival horror game from Scott Cawthon, with the current 2.0.2 build for Android running on Clickteam’s remastered engine. You play night guard Mike Schmidt inside Freddy Fazbear’s Pizza, watching 11 camera feeds and guarding two office doors across a shift that runs from 12 AM to 6 AM in roughly eight and a half real minutes. The whole game hangs on one resource: a 99% power bar that drops faster every time you raise a camera, flick a hall light, or seal a door. Four animatronics (Freddy, Bonnie, Chica, and Foxy) plus the hidden Golden Freddy try to reach your office before sunrise, and the only thing keeping them out is how carefully you spend that power.

How the night shift works: 99% power, two doors, and one camera tablet

Five Nights at Freddy’s hands you exactly 99% power at 12 AM and gives you almost no way to earn more, so every door, light, and camera flick is a withdrawal from a battery you cannot recharge. Just sitting still, the office light and fan already eat about 1% every 9 to 10 seconds. Each tool you switch on stacks another drain bar on top of that.

The drain scales with how many tools you hold open at once:

  • One tool active: power falls about 1% every 9 to 10 seconds, the baseline idle rate.
  • Two tools (say a door plus the camera): roughly 1% every 5 to 6 seconds.
  • Three tools: about 1% every 4 seconds.
  • Four tools at once (both doors, a light, the monitor): close to 1% every 2 to 3 seconds, which empties the bar before 4 AM.

Doors are the heaviest single cost, which is why veteran runs keep both doors open and rely on the hall lights for split-second checks. The camera tablet covers all 11 feeds, but the kitchen (CAM 6) shows only static and audio, so you track Chica there by sound. When power hits 0%, the office goes black, the fan dies, and Freddy’s music-box tune plays in the dark. A jumpscare follows a few seconds later, unless the clock ticks to 6 AM first. The timer keeps running after a blackout, so surviving on 0% power is rare but possible if dawn is close.

Every animatronic in FNAF 1 and exactly how each one hunts you

FNAF 1 has five animatronics, but only Foxy breaks the rule the others follow: Bonnie, Chica, and Freddy move on a hidden dice roll, while Foxy gets faster the less you watch him. Every 4 to 5 seconds the game rolls a number from 1 to 20 for each active animatronic, and if the roll lands inside that character’s AI level, it takes one step closer. Those AI levels climb at 2 AM, 3 AM, and 4 AM, which is why the back half of each night feels so much busier than the start.

The roster splits cleanly into door threats, camera threats, and the secret one:

  • Bonnie (left door): the first to move, active from Night 1, and the most aggressive early threat. He only ever reaches you from the left, so a quick tap of the left hall light tells you when to drop that door. If he reaches the doorway and you stall, both the light and door button jam.
  • Chica (right door): the right-side mirror of Bonnie, usually a touch slower. She rattles pots and pans in the kitchen, an audio cue on CAM 6, before swinging round to the East Hall Corner. Watch the right light, not the camera.
  • Foxy (Pirate Cove, CAM 1C): the timing threat. He sits behind a curtain and moves through four stages: closed curtain, peeking out, leaning to sprint, then gone. Ignore CAM 1C and he charges your left door. Each blocked Foxy run still drains power, about 1% the first time and climbing roughly 6% per later block.
  • Freddy (show stage to CAM 4B): mostly dormant until Night 3 to 4, then he creeps along the right side in the dark and only moves while the camera is down or a room is unlit. A faint laugh marks each move. He is also the animatronic who finishes you off at 0% power.
  • Golden Freddy (hidden): not part of the normal rotation. He appears in the office after a specific poster flicker on CAM 2B, or when the AI is set to 1/9/8/7. Drop the monitor the instant you see him slumped in the office, or the game closes on you.

Why Night 4, Night 5, and 4/20 mode wreck most first-time players

Nights 1 to 3 are really a tutorial, and the game only starts on Night 4, when Freddy leaves the stage and Foxy turns nearly every camera check into a gamble. On Night 1 nothing even moves until 2 AM, when Bonnie’s AI ticks to 1. By Night 4 the opening AI values are far higher, Freddy is genuinely active, and your power budget no longer forgives lazy camera habits.

Night 5 raises every AI again and is where most players hit the wall, because Foxy can leave Pirate Cove right as you flip to another feed, leaving no time to seal the left door. The standard survival line is strict: use CAM 1C only to glance at Foxy’s stage, lean on the door lights for Bonnie and Chica, listen for Freddy’s laugh on the right, and close the right door on his final laugh before reopening it a few seconds later. Spamming cameras burns the power you need at 5 AM.

Past Night 5 the game unlocks Night 6 (a harder fixed run) and then Custom Night, where you set each animatronic’s AI from 0 to 20. The infamous 4/20 mode pins all four at 20 and is the requirement for the third gold star on the menu. Set the editor to 1/9/8/7 instead, the date tied to the Bite of ’87, and Golden Freddy shows up for a scripted scare.

The story behind Freddy Fazbear’s Pizza and the Bite of ’87

The real horror in FNAF 1 is not the animatronics, it is what Phone Guy tells you between the lines across his five nightly calls. He mentions the suits, the smell, missing-children reports tied to the restaurant, and a 1987 incident the staff only call “the Bite of ’87”, which he notes a person can somehow survive even after losing a frontal lobe. He frames the animatronics’ night behavior as a quirk in their character, then quietly explains that an endoskeleton seen walking around at night gets forcibly stuffed into a costume, which is exactly what they would do to you.

Almost none of this is spelled out directly. The pizzeria looks like a children’s venue built around Freddy, Bonnie, and Chica, but a newspaper clipping, the wall posters, and Phone Guy’s increasingly nervous tone build the suggestion that something violent happened here. That restraint is the whole appeal: the game never shows the murders, it just leaves you alone in a dark office with the cameras and lets the implications do the work. Phone Guy’s final call cuts out mid-sentence, which most of the r/fivenightsatfreddys community reads as his own death on the job.

Version 2.0.2: the Clickteam remaster the current build runs on

The 2.0.2 build, released on August 27, 2025, sits on the Clickteam-remastered engine that replaced the original 2014 mobile port. That remaster line rebuilt the game for modern Android hardware and changed several things the older 2.0.6 build handled differently:

  • Rebuilt engine and hardware floor: the game now runs on Clickteam Fusion and needs a device with at least 2 GB of RAM to perform properly.
  • In-app shop on every platform: the Survival Kit cheat mode and the Plushies extra, once limited to certain ports, now appear in the shop across all mobile builds.
  • Subtitles option: Phone Guy’s calls can be displayed as on-screen text from the options menu.
  • Reworked menus: the options screen and pause screen were revamped, and office panning controls were tuned for touchscreens.
  • Stability: reduced lag spikes plus improved cloud-sync and achievement handling, so progress and gold stars carry over more reliably.

Five Nights at Freddy’s MOD APK features

The stock Five Nights at Freddy’s is a paid app, and the Survival Kit cheat mode costs another $4.99 on top of that. This MOD strips out both paywalls and switches the cheats on from the title screen, aimed at players who want to reach Night 6, Custom Night, and 4/20 mode without buying the game or grinding Nights 1 through 5 first.

Full Game Unlocked

The MOD opens the complete game for free, where the stock APK is a paid purchase and most free builds stop after a couple of nights. That means all five story nights, the harder Night 6, and the Custom Night editor are available from install. Progress still works the way the stock game does, picking up from the night you died rather than restarting at Night 1, so a Night 5 attempt that ends to Foxy resumes on Night 5 instead of sending you back to the easy Bonnie-only opening.

Survival Kit (Cheat Mode) Unlocked

The Survival Kit, the $4.99 in-app cheat pack, comes switched on with all three of its toggles active. Unlimited Power freezes the 99% bar so it never drains, which means the 0% blackout and the music-box Freddy jumpscare that ends so many runs simply cannot happen. Fast Nights speeds up the 12 AM to 6 AM clock so a shift ends in well under eight minutes. Radar Map overlays the live positions of Bonnie, Chica, Foxy, and Freddy on the camera map, which removes the Foxy guesswork that usually kills Night 4 and Night 5.

Custom Night and 4/20 Mode Unlocked from the start

Stock rules gate Night 6 behind beating Night 5 and lock Custom Night behind clearing Night 6, so the AI editor is hours away for a new player. The MOD opens that editor immediately, letting you dial each animatronic from 0 to 20 right away. You can set 1/9/8/7 to trigger the Golden Freddy scare on demand, or push every value to 20/20/20/20 to attempt the third gold-star run without grinding the earlier nights, though that hardest setting still has to be cleared on its own merits.

The table below lays out where the MOD changes the actual mechanics of Five Nights at Freddy’s, so you can see exactly what is unlocked before downloading. Note: the biggest gap is the power economy, since Unlimited Power removes the single rule the whole stock game is built around.

Feature Stock APK MOD APK
Game price Paid app (about $2.99) Free, fully unlocked
Survival Kit cheat pack $4.99 in-app purchase Unlocked, all three cheats on
Power at 12 AM 99%, drains ~1% per 9-10 seconds Unlimited, never blacks out
Night 6 Unlocks after beating Night 5 Open from the start
Custom Night / 4/20 editor Unlocks after beating Night 6 Open from the start (AI 0-20)
Radar map of animatronics Survival Kit only Always on
Fast Nights (quicker clock) Survival Kit only On by default

Frequently asked questions

Is the Five Nights at Freddy’s MOD APK safe to use on an existing save?

The MOD installs over the stock game and keeps your night progress, the same way a normal update does. The main thing to know is that switching on cheats like Unlimited Power or the Radar Map can block the gold-star achievements for that run, since those stars are meant to reward clean clears. Turn the Survival Kit toggles off when you want a star to count.

Will the MOD’s cheat mode stop me earning the third gold star?

Yes. The third star on the menu is tied to clearing 4/20 mode, every animatronic set to 20, with no cheats running. If you use Unlimited Power or Fast Nights during a 4/20 attempt, the game will not award that star. The MOD lets you reach the 4/20 editor instantly, but the run itself still has to be beaten legitimately.

Is Five Nights at Freddy’s free to play?

The full game is a paid app on Android, priced around $2.99, and a separate demo lets you try the first couple of nights at no cost before buying. The MOD is what makes all six nights plus Custom Night available without that purchase, so the difference comes down to whether you pay for the unlock or install the modded build.

Which animatronic is the most dangerous in FNAF 1?

It depends on the failure. Foxy kills the most attempts on Nights 4 and 5 because he punishes both over-checking and under-checking the Pirate Cove camera. Freddy is the quiet finisher, since he is the one who strikes the moment your power hits 0%. Golden Freddy is the rarest, appearing only through the CAM 2B poster trick or the 1/9/8/7 setting.

How do you summon Golden Freddy?

Watch the West Hall Corner poster (CAM 2B) and keep flipping between cameras until the image changes to a close-up of Golden Freddy’s face, then lower the monitor. He appears slumped in your office, and you must raise the monitor again fast or the game closes. The other route is setting the Custom Night AI to 1/9/8/7.

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